Dethroned
Sometimes monarchs just aren't popular...
Dethroned is a simple strategy game I made for a two-week game jam at my university to become more accustomed to using Godot. The gameplay is mostly akin to an Age of Empires game, however, once you defeat your enemy, you are then "dethroned" by your own people and must battle against the kingdom you had just established.
Controls: - Left Click and Drag to select units/buildings - Right Click to set movement destinations - Arrow Keys to move the camera - Scroll to move camera rapidly - A for Attack Move, H to Hold, and M to Passive Move Version 2.0.0.0 Features: - Easier camera controls - Remove blurriness for some textures - Siege Units - Pathfinding and AI improvements - Help screen on main menu Features in development: - Sound effects (Music has been included, but general SFX has not been implemented yet) |
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Credits:
- Art Pack Used: Kenney Game Assets All-in-1 1.7.1
- Music:
One Bard Band by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
Now We Ride by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
The Road Home by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
Vopna by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
Ale and Anecdotes by Darren Curtis | https://www.darrencurtismusic.com/
Music promoted on https://www.chosic.com/free-music/all/
Creative Commons Attribution 3.0 Unported (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/
All other music & SFX authors are anonymous
- Art Pack Used: Kenney Game Assets All-in-1 1.7.1
- Music:
One Bard Band by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
Now We Ride by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
The Road Home by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
Vopna by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
Ale and Anecdotes by Darren Curtis | https://www.darrencurtismusic.com/
Music promoted on https://www.chosic.com/free-music/all/
Creative Commons Attribution 3.0 Unported (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/
All other music & SFX authors are anonymous
SimpleStrat
Simplicity has its charm...
SimpleStrat is a basic RTS where you primarily use a single rally flag to control all of your units. There are various buildings to capture to both produce different units and to increase your income, in addition to eight total units plus three powers and two types of defences. Combat works based on higher tier units having higher chances to win with defences either providing defence until tanks (artillery) or bombers (rocket artillery). Lastly, there are various scenarios and settings that can changed to provide different experiences along with two player hotseat multiplayer.
Nova Loadstar
New frontier, same old violence...
In Nova Loadstar, you are a captain of a ship exploring the stars. Different empires will rise and fall, pirates will attack unsuspecting travelers, and goods will be traded along emergent trade routes. As the player, you can take part in this galaxy, which you may also customize heavily in the game settings, by taking on various roles:
Mining minerals from asteroids and selling them to gain more cash to grow your power
Taking up trade contracts to move goods between different worlds, even ones that may be hostile towards you
Becoming a pirate yourself and plundering trade ships for their goods
Joining a fledgling empire and aiding its journey to conquer the stars
Creating your own empire from scratch by colonizing a new world and growing your own fleet to protect it and yourself
Other playstyles and roles can also be derived from these listed and it is up to you which you choose try. Good luck in the stars!
Controls (Taught in-game, but here for accessibility):
WASD - Switch Directions
R - Increase Velocity
F - Decrease Velocity
V - Fire Your Weapons
E - Land At A Planet
M - Mine A Asteroid
Version 1.1:
- Sound effects have been added for shooting, explosions, missiles launching, and for the formation of a galactic empire.
- Ambiance sounds have been added to help set the mood of the game.
- A typo in the tutorial was fixed.
- A bug causing multi-planet wars involving the player to not correctly change the diplomacy of the player was fixed.
Version 1.2:
- Some bug fixes have been done to make peace deals and war declarations involving the player work properly.
- Drydocks have been added as new buildings on planets that increase the number of ships planets will automatically build.
- Memory leak has been fixed from diagonal bullets not being removed after a certain distance. Scrolling should also be easier without this bug.
Version 1.3:
- Trade between planets was overhauled to rely directly on the supply and demand each planet has, resulting in prices gradually converging with variations due to random events and buildings on planets.
- An encyclopedia is now included on the main menu to allow players to learn about the different ships and buildings in the game.
- Refineries were added for planets to increase fuel supplies.
- Forts were added for planets to automatically and freely produce troops.
- Cities now increase the supply of crew on planets.
- Military and trade ships now increase planetary crew and fuel demand.
- Planetary Defense Stations can be built by planets to stay in orbit and shoot enemy ships with omni-directional bullets.
- Some bugs regarding omni-directional bullets were fixed.
- A news feed has been added in the top right to show either the latest news or full news log going back to the start of a game.
Version 1.4:
- All button issues relating to the Windows 11 update have been fixed.
- Various bug fixes have been done relating a player's fleet ships, galactic empire rebellion mechanics, and empire relations.
- Trade ships will now mine asteroids and bring resources back to their home planets to make profits and affect the supply of such resources at their home planets.
- Advanced modules have been introduced for custom ships and are randomly generated in each galaxy to use different amounts of the minerals in them (affecting their price), and have new mechanics like colonization, direct missiles, torpedo bombers, etc.
- Galactic events have been introduced with the Salient Flotilla being the first with a ship spawning from the new planet of "Horizon" to go colonize outside the original galaxy and increase the galaxy size.
Mining minerals from asteroids and selling them to gain more cash to grow your power
Taking up trade contracts to move goods between different worlds, even ones that may be hostile towards you
Becoming a pirate yourself and plundering trade ships for their goods
Joining a fledgling empire and aiding its journey to conquer the stars
Creating your own empire from scratch by colonizing a new world and growing your own fleet to protect it and yourself
Other playstyles and roles can also be derived from these listed and it is up to you which you choose try. Good luck in the stars!
Controls (Taught in-game, but here for accessibility):
WASD - Switch Directions
R - Increase Velocity
F - Decrease Velocity
V - Fire Your Weapons
E - Land At A Planet
M - Mine A Asteroid
Version 1.1:
- Sound effects have been added for shooting, explosions, missiles launching, and for the formation of a galactic empire.
- Ambiance sounds have been added to help set the mood of the game.
- A typo in the tutorial was fixed.
- A bug causing multi-planet wars involving the player to not correctly change the diplomacy of the player was fixed.
Version 1.2:
- Some bug fixes have been done to make peace deals and war declarations involving the player work properly.
- Drydocks have been added as new buildings on planets that increase the number of ships planets will automatically build.
- Memory leak has been fixed from diagonal bullets not being removed after a certain distance. Scrolling should also be easier without this bug.
Version 1.3:
- Trade between planets was overhauled to rely directly on the supply and demand each planet has, resulting in prices gradually converging with variations due to random events and buildings on planets.
- An encyclopedia is now included on the main menu to allow players to learn about the different ships and buildings in the game.
- Refineries were added for planets to increase fuel supplies.
- Forts were added for planets to automatically and freely produce troops.
- Cities now increase the supply of crew on planets.
- Military and trade ships now increase planetary crew and fuel demand.
- Planetary Defense Stations can be built by planets to stay in orbit and shoot enemy ships with omni-directional bullets.
- Some bugs regarding omni-directional bullets were fixed.
- A news feed has been added in the top right to show either the latest news or full news log going back to the start of a game.
Version 1.4:
- All button issues relating to the Windows 11 update have been fixed.
- Various bug fixes have been done relating a player's fleet ships, galactic empire rebellion mechanics, and empire relations.
- Trade ships will now mine asteroids and bring resources back to their home planets to make profits and affect the supply of such resources at their home planets.
- Advanced modules have been introduced for custom ships and are randomly generated in each galaxy to use different amounts of the minerals in them (affecting their price), and have new mechanics like colonization, direct missiles, torpedo bombers, etc.
- Galactic events have been introduced with the Salient Flotilla being the first with a ship spawning from the new planet of "Horizon" to go colonize outside the original galaxy and increase the galaxy size.
Due to limits on file sizes by Weebly, Nova Loadstar zip files must now be split into two downloads.
Once downloaded, extract both folders and move the items from the Additional Files to the Base.
Only move the files and not the folder as it will not work otherwise.
Once done, simply double-click the .html file and play as you normally would.
Once downloaded, extract both folders and move the items from the Additional Files to the Base.
Only move the files and not the folder as it will not work otherwise.
Once done, simply double-click the .html file and play as you normally would.
Numstrat
Numbers are everything, literally...
This is a simple strategy game where you build up an army and battle. Eventually you can make a capital and you are able to use cheat codes. There are some simple graphics, but it is relatively simplistic.
numstrat.zip | |
File Size: | 430 kb |
File Type: | zip |
Greedy Soldiers
They gotta make a living somehow...
This game is very buggy and somewhat unfinished due to a lack of time. I may fix it in the future after I finish the games I am currently making, but I am kinda appalled by the code I wrote for it so there is also a chance I will just remake the whole thing.
How it fits with the theme of "Trust No One": In this game you are unable to trust your troops staying on your side as there is a chance the enemy will bribe them. You can also bribe enemy troops to your side.
Update 1:
-Unit movement and selection works better now.
-Errors in the code for attacks have been fixed.
-Sounds have been added.
-Tutorial and Options still need to be made.
-The game is at least semi-playable now.
How to play (provided since I was unable to even start on the tutorial):
-Locate your Command Center(has a dark green flag).
-Click it and create a builder.
-Create some buildings to make units.
-Make units and send them towards the enemy.
How it fits with the theme of "Trust No One": In this game you are unable to trust your troops staying on your side as there is a chance the enemy will bribe them. You can also bribe enemy troops to your side.
Update 1:
-Unit movement and selection works better now.
-Errors in the code for attacks have been fixed.
-Sounds have been added.
-Tutorial and Options still need to be made.
-The game is at least semi-playable now.
How to play (provided since I was unable to even start on the tutorial):
-Locate your Command Center(has a dark green flag).
-Click it and create a builder.
-Create some buildings to make units.
-Make units and send them towards the enemy.
greedysoldiers.zip | |
File Size: | 122 kb |
File Type: | zip |