Planet Maker Sandbox
Now with even more death than ever before!
Have you ever wanted to make a planet and then watch as its people slowly die out(yeah this is a bit morbid when said this way). Well this game is just for you. You have full key control in the game and this game can be played on the Xbox One.
Version 1.1:
-Introduces the castle and bridge tiles!
-Castles start to decay in Age II and defend villages from decay.
-Bridges have no real use right now besides aesthetic, but will have a use in an upcoming update.
Version 2.0:
-Countries have been added with villages and forts automatically assigning themselves a flag when they are placed.
-Wars have been added with forts spawning troops to go conquer other forts and villages once the history of the planet has been started.
-Bridges now serve a purpose by allowing troops to cross on them.
-Only the .zip file is available now, if this is a problem please visit the ChatAndHelp page to give feedback.
Version 2.1:
-Villages and forts now change appearances as the age increases, although not all will change.
-Tanks have been added and spawn in the fourth age.
Version 2.2:
-Bridges can now decay in the third age and sound effects were added for placing tiles and battles.
Version 1.1:
-Introduces the castle and bridge tiles!
-Castles start to decay in Age II and defend villages from decay.
-Bridges have no real use right now besides aesthetic, but will have a use in an upcoming update.
Version 2.0:
-Countries have been added with villages and forts automatically assigning themselves a flag when they are placed.
-Wars have been added with forts spawning troops to go conquer other forts and villages once the history of the planet has been started.
-Bridges now serve a purpose by allowing troops to cross on them.
-Only the .zip file is available now, if this is a problem please visit the ChatAndHelp page to give feedback.
Version 2.1:
-Villages and forts now change appearances as the age increases, although not all will change.
-Tanks have been added and spawn in the fourth age.
Version 2.2:
-Bridges can now decay in the third age and sound effects were added for placing tiles and battles.
SomethingSomethingSomethingRPG
A very uncreative name...
SomethingSomethingSomethingRPG is a game I have worked on for quite a while. It was supposed to be a RPG, but it is more of a sandbox now. You can build your own structures, towns, castles, ect. The walls you make are used to keep out raiders and you make a civilization to increase your stats and money. I plan to add RPG elements in the future.
Version 2.0:
-Many new features are available including: artillery, a tech tree, a tutorial, guards, workers, ect.
Version 2.0:
-Many new features are available including: artillery, a tech tree, a tutorial, guards, workers, ect.
Metropolis Manager
An example of when high school helps: by giving game ideas
In Metropolis Manager, you create and run a city using various different zones. This is similar to most city building games, however, Metropolis Manager also makes use of elements of Human Geography. For example, a Central Business District (CBD) will spawn for every ten commercial buildings and brings upgrades to the surrounding areas. These districts are actual elements of cities in real-life and often are a pull factor that brings more people to cities. In the game, this is represented with buildings being able to be built near the CBDs even if they are not next to roads. Residential and agricultural zones will also be upgraded due to the increased demand of living space near the CBDs.Features of the Current Version (1.1):
-Basic city building (zone placement, building construction, and taxes).
-A happiness system.
-Random terrain generation.
-3 random events (financial crisis, protesters, and rioters)
-The tax system is influenced by the happiness of your city (the effects are shown under the budget if there are any). (1.1)
-Map generation can be changed in the options menu before generating your world. (1.1)
-Protesters and rioters affect happiness and in turn your budget. (1.1)
Projected Features in Upcoming Updates (Note: these updates are not guaranteed, but I will edit this page to inform viewers if there are any changes):
-More sounds.
-Save and Load system
-War as a random event.
-Apocalypse game mode (This is in the far future, but I plan on adding it once the other updates are completed).
-Basic city building (zone placement, building construction, and taxes).
-A happiness system.
-Random terrain generation.
-3 random events (financial crisis, protesters, and rioters)
-The tax system is influenced by the happiness of your city (the effects are shown under the budget if there are any). (1.1)
-Map generation can be changed in the options menu before generating your world. (1.1)
-Protesters and rioters affect happiness and in turn your budget. (1.1)
Projected Features in Upcoming Updates (Note: these updates are not guaranteed, but I will edit this page to inform viewers if there are any changes):
-More sounds.
-Save and Load system
-War as a random event.
-Apocalypse game mode (This is in the far future, but I plan on adding it once the other updates are completed).